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- Review: Russian Wyatt's QUEST FOR ADVENTURE
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- Reviewed by Fender Tucker
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-
- You have probably seen the ad in the LOADSTAR Letter for this
- Dungeons and Dragons (tm) type game. I must admit that I've never played
- any serious D&D games and didn't get too far into this one before my sense
- of responsibility returned and I got back to the various late-for-deadline
- LOADSTARs I'm working on. But if you are into D&D and want a large
- adventure you might try QUEST FOR ADVENTURE.
-
- From my limited experience of D&D, QFA seems to be in the mainstream.
- It uses the typical (perhaps obligatory?) hit points, abilities,
- attributes, armor, etc. that all games like this seem to use. Where it
- differs is in its storyline, its treatment of religion and its size --
- three 1571 disks. It comes with a well-done 20-page manual that I found
- quite detailed and complete. In fact, much of what I now know about D&D
- came from reading the manual.
-
- QFA is in BASIC 8 but doesn't require 64k of video RAM. There are at
- least 40 B8 pictures on the disks, one for each of the scenes you find
- yourself in as you roam the world of Atrias with your five stalwart
- companions. Each scene has detailed text which describes in typical
- dungeon style what's going on. Obviously Russian Wyatt is an experienced
- D&Der since he has the style down pat.
-
- Religion and race plays a big part in this world. You may be a
- human, dwarf, elf, ogre, centaur or halfling. The religions you're
- allowed to adopt are:
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- Gaean (followers of Mother Earth)
- Elemental (big on air, stone, water and fire)
- Assyrian (mainly for ogres -- don't tell any real Assyrians!)
- Universal Harmony (evangelistic and suspicious of "others")
- Magemeron (worship power and magic)
- Atheist (priest-baiters)
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- After annotating Knees Calhoon's MURDER IN THE MONASTERY I'm a little
- religioned out, but reading the descriptions of these in the manual was
- quite entertaining. Compared to many religions I read about in the paper,
- these actually sound pretty reasonable.
-
- The storyline seems to be original, if typical. It is definitely a
- large world and story. There are several things that I, as an editor and
- non-D&Der, didn't like. These would take only a little bit of work by the
- author to fix. They are:
-
- (1) The text. The computer field is plagued by bad spellers and writers.
- I'd like for every programmer in the C-64/128 field (with whom I feel a
- great kinship) to run their masterpieces through someone who knows and
- loves the English language. Perhaps the author did have some proof-
- reading, since some of the many text files were almost error-free. Others
- were very poor.
-
- (2) The graphics. They are mainly fill-in pictures with outline drawings
- of people. If they had been done by an artist like Walt Harned it would
- add a lot of class to the program. Of course, more detailed pictures
- would add to their size and might require another disk, but I think it
- would be worth it. In my opinion, you wouldn't have to be a Walt Harned
- to make the pictures much better; it would just require a few hours' work
- on each pic.
-
- (3) Now that 3.5 inch drives are the only manufacturer-supported types of
- drives available, there should be a 3.5 inch version. With two 3.5 inch
- disks the graphics could all be much larger (and detailed) without
- problems. I was sent a 1571 version, and there's a 1541 version, but
- there's no mention of a 1581/FD version.
-
- QUEST FOR ADVENTURE is available for $19.95 (postage included) from:
-
- Russian Wyatt
- 8614 Bramble Lane #203
- Randallstown MD 21133
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